In 1990, Tripp and Bichelmeyer published an article, encouraging people to use Rapid Prototyping, a design methodology that had successfully been used in software engineering, as an instructional design methodology because of the similarities between software design and instructional design.
Tripp and Bichelmeyer’s process is unique because of the construction and testing of various created prototypes to determine which is the most appropriate for the situation. The model is designed so that the steps are overlapping – signifying that none of them need to be completed in order. As the prototypes are tested, more information will come to light that will encourage designers to revisit various processes. The processes are as follows: