The L&D
Word Project

Browse or search for L&D and business terms.

This is currently in beta so please let us know if there are any mistakes or inaccuracies. You can also suggest new terms and definitions via our suggestion form.

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Talent development

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According to the Association for Talent Development, talent development efforts foster learning, employee engagement, talent management, and employee development to drive organizational performance, productivity, and results.
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Talent management system

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A talent management system is a software that handles processes related to talent management, including recruiting, learning and development, onboarding, performance, and succession planning.
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Task

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A task is a piece of work to be completed.
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Taxonomy

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Taxonomy refers to how things are organized or classified into groups.
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Turnover

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In business, turnover can refer to the amount of business does in a period of time, but it can also refer to the rate at which employees leave a company and are replaced by new people. In customer education, turnover can refer to the amount of customers who have decided not to renew a contract, subscription, or business arrangement with a company or their product.
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UDL (universal design for learning)

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According to the creators, Universal Design for Learning (UDL) is a framework to improve and optimize teaching and learning for all people based on scientific insights into how humans learn.
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UGC (user-generated content)

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User-generated content refers to content created by employees of an organization, rather than by the learning and development team.
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UI (user interface)

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A user interface (UI) refers to the point where humans and computers interact, such as screens, keyboards, or a mouse.
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UX (user experience)

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User experience (UX) refers to how a user interacts with a product or system.
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Upskilling

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Upskilling is the continuous learning of skills for your role so you continue to grow and improve expertise.
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Usability

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Usability refers to how easy something is to use.
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VILT (virtual instructor-led training)

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Virtual instructor-led training (VILT) refers to training that takes place in a virtual or simulated environment, where the instructor and the learners are geographically separated.
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VR (virtual reality)

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Virtual reality (VR) is a computer-generated simulation where an artificial environment is created so that users can interact with it as if they're in the real world.
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VUCA (volatile, uncertain, complex, ambiguous)

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VUCA stands for volatile, uncertain, complex, and ambiguous and has been used since the 1980s to describe general conditions in the world as well as business situations.
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Vendor

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A vendor is a seller of services and/or products. Examples of vendors in learning and development include learning design agencies, external training providers, content library businesses, and EdTech companies.
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Virtual classroom

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A virtual classroom is an online environment where the instructor can communicate with learners and where they can interact with the learning materials.
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WCAG (Web Content Accessibility Guidelines)

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Web Content Accessibility Guidelines (WCAG) are a series of recommendations for making web content accessible for everyone.
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WYSIWYG (what you see is what you get)

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WYSIWYG refers to software that allows you to edit or author digital content and applications in the same form as it appears to the end-user.
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Waterfall

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Waterfall refers to a system of project management that is linear, requiring steps to be completed in order before the next step can begin.
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Webinar

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A webinar is an educational presentation that takes place over the internet.
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Wiki

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A wiki is a hypertext document that is accessible in a web browser and that is edited and maintained by its users.
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Workshop

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A workshop is a meeting where a topic is discussed. Workshop is also used to describe the act of discussing an topic, e.g., "We spent all afternoon workshopping ideas for the new safety training."
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Zone of Proximal Development

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Vygotsky created the term Zone of Proximal Development to describe the "space" between what a learner can do independently and unaided and what a learner cannot do, even with support and guidance. In the Zone of Proximal Development, a learner can accomplish something under the guidance of an expert or instructor.
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eLearning

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eLearning is short for electronic learning and technically describes any training or educational material delivered digitally. However, the term has become synonymous with the output of rapid authoring tools.
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mLearning (mobile learning)

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Mobile learning (mLearning) refers to education or training delivered via smartphones, tablets, or other mobile devices.
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xAPI

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The Experience API (or xAPI) is a technical specification for eLearning designed to capture a broad range of experiential data from online and offline learning experiences.
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