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Freelancer
A freelancer is someone who is considered self-employed but performs work for organizations on a short-term or per-task basis, not committing themselves to any one employer long term.
A graphical user interface (GUI) allows users to interact with electronic devices through visual indicators or graphical icons, as opposed to text-based interactions.
Gagne created a nine-step process for people to use when designing learning experiences with the goal of maximum engagement and retention. The steps are gain attention, inform learners of objectives, stimulate recall of prior learning, present stimulus, provide learner guidance, elicit performance, provide feedback, assess performance, and enhance retention and transfer.
Gamification is applying game principles to the design of a non-game experience, which may included adding game mechanics, such as scoring, leaderboards, and badging, to a program, product, or service in order to encourage participation.
Gap analysis is the process of looking at a business's current state and its future state and analyzing where there are issues or areas of opportunity that need to be addressed to reach goals, looking at areas such as operations, resources, finances, and roles.
Generational Theory posits that each "generation" of people born within a 20-25 year time period shares similar characteristics, or a persona, based on shared historical events.
Human-centered design (HCD) is an approach where designers make the perspective and emotions of the end user their primary focus when designing systems.
A human resource information system (HRIS) is software that manages employee information and any information HR uses for business processes and operations, such as hiring and benefit information.
Human factors refers to employee characteristics and behaviors that influence how they act in their organization, affecting the overall health and safety at the organization.
Hybrid working is a flexible working environment in which employees spend part of their time in the physical workplace and part of their time working from a remote location.
In the ADDIE framework, implementation refers to the plan to release and communicate learning experiences with the intended learners. In technology projects, it refers to the execution of the plan to launch the technology.
An individual development plan is a plan created by an employee and their manager that outlines professional goals for the employee for a specific time period. The goals align with the organizational goals and are assessed after the time period.
Inquiry-based learning is an educational approach that starts when questions, problems, or scenarios are posed, and learners have to research and explore ideas to answer the questions.
Instructional design is the process of analyzing learning and performance gaps and creating, deploying, and measuring instructional and non-instructional learning opportunities to close gaps and encourage learning and performance improvement.
Instructional systems design was the original term for instructional design because of the systems approach taken to design and develop learning experiences. The term has been shortened to instructional design in most areas, but instructional systems design is still used in some industries, including in government and military.
According to the Association for Educational Communications and Technology, instructional technology is the theory and practice of design, development, utilization, management, and evaluation of processes and resources for learning.
Job architecture refers to the organizational structure of job roles and their hierarchy within the organization, as well as the requirements and competencies of those roles.
Kirkpatrick's Learning Evaluation Model includes four levels of training evaluation: reaction (measuring how learners felt about the experience), learning (measuring what was learned), behavior (measuring how people apply their learning), and results (measuring the learning against organizational outcomes).
A learning management system (LMS) is a software that allows for creating, implementing, maintaining, tracking, and reporting on data from learning experiences.
A learning record store (LRS) is defined by the xAPI specification as "a server (i.e. system capable of receiving and processing web requests) that is responsible for receiving, storing, and providing access to Learning Records."
Learning experience design is another, more modern term for instructional design that aims to take the focus away from "instruction" and place it on the learner and their experience.
A learning experience platform is another, more modern term for a learning management system that aims to take the focus away from asset management and place it on the learner's experience in the software.
Originally from the manufacturing industry and then adopted by software development and learning and development, lean refers to the set of processes and principles that aims to maximize efficiency and reduce waste.
A learner journey looks at how the learner moves through a learning experience, including the time before they begin the experience to the activities that occur after the experience to apply and reinforce learning.
In a learning and performance ecosystem, employees are connected to the resources they need to learn, improve performance, and develop their skills to grow in their roles.
Learning culture refers to how employees, teams, and organizations use learning and growth opportunities to help employees feel they belong in and have a future at their organization.
Learning design is another, more modern term for instructional design that aims to take the focus away from "instruction" and place it on the learner as an active participant.
The learning environment refers not only to the physical location where one learns but also to the delivery method, educational approach, and cultural context where learning takes place.
A learning pathway is a set of modules, lessons, courses, activities, resources, or experiences that help a learner move through information on a particular topic.
One of the most popular and well-known learning myths that is still taught in graduate education today, the learning styles theory states that people learn in one of three main ways: auditory (through listening), visual (through seeing images and graphic representations), through reading/writing, and kinesthetic (through manipulating objects or doing something "hands-on").
Created by a mother/daughter duo based on the work of Carl Jung, the Myers-Briggs Type Indicator is a personality test used to divide people into extroversion or introversion, sensing or intuition, thinking or feeling, and judgement or perception. It's validity, dichotomy, reliability, and lack of objectivity have been repeatedly called into question over the years.
Mayer's Multimedia Principles are 12 principles to follow when designing multimedia assets that aim to increase retention and reduce cognitive load of learners.
Mentoring is a reciprocal relationship between a more experienced person and lesser experienced person, where the more experienced person provides advice to the lesser experienced person for the purposes of achieving career goals and growth.
David Merrill spent time researching which principles were most common in instructional design theory and came up with what he deemed the first five principles of instruction where learning is promoted: 1. when learners are engaged in solving real-world problems, 2. when existing knowledge is activated as a foundation for new knowledge, 3. when new knowledge is demonstrated to the learner, 4. when new knowledge is applied by the learner, and 5. when new knowledge is integrated into the learner’s world.
A simulated digital environment that uses augmented reality (AR), virtual reality (VR), and social media mechanics to create a space for people to communicate and interact like they would in the real world.
Modality refers to the pathways through which people consume information. This can refer to sensory pathways, such as seeing and hearing information, or the delivery method, such as hybrid or remote.
Neuro linguistic programming is a pseudoscientific claim that posits there is a connection between neurological processes, language, and behavioral patterns learned through experience and that these can be changed to achieve specific goals in life.
The net promoter score is a metric that assesses customer experience, including how likely it is that a customer would recommend the product or service, and helps estimate business growth.
Organizational development (OD) are the efforts of an organization to make changes in processes, practices, and systems to improve the organization's performance and culture.
Onboarding refers to welcoming and integrating a new employee to their organization.
Onboarding is also used in customer education to describe providing customers with basic knowledge of a product or service.
Organizational psychology is the study of human behavior in the workplace. It is also referred to as Industrial Organizational Psychology, or I/O psychology, for short.
Performance consulting is a practice that takes a systems approach to identifying performance issues in an organization and creating solutions to solve those problems.
Performance management refers to how a supervisor or manager monitors and assesses an employee's work throughout the year and provides feedback on their progress and ability to achieve outcomes.